Shipyard



The Shipyard is responsible for constructing all ships and defensive structures. The level of the Shipyard and the Nanite Factory have an effect on the build times of ships and defense.

$$T(h) = \frac{\mbox{metal cost} + \mbox{crystal cost}}{2500\times (1 + \mbox{Shipyard level})\times 2^{\mbox{Nanite Factory level}}}$$

T(h) is the final building time in hours. More advanced construction formulas can be found on the Nanite Factory page.

It is not yet possible to cancel production or reschedule/change the production queue.



Note: In some universes the formula appears to be

$$T(min) = \frac{\mbox{metal cost} + \mbox{crystal cost}}{250\times (1 + \mbox{Shipyard level})\times 2^{\mbox{Nanite Factory level}}}$$

Requirements

 * Robotic Factory Level 2

Is Required For

 * Ships
 * Light Fighter (level 1)
 * Solar Satellite (level 1)
 * Small Cargo Ship (level 2)
 * Espionage Probe (level 3)
 * Heavy Fighter (level 3)
 * Large Cargo Ship (level 4)
 * Recycler (level 4)
 * Colony Ship (level 4)
 * Cruiser (level 5)
 * Pathfinder (level 5)
 * Crawler (level 5)
 * Battleship (level 7)
 * Battlecruiser (level 8)
 * Bomber (level 8)
 * Destroyer (level 9)
 * Reaper (level 10)
 * Death Star (level 12)


 * Defenses
 * Rocket Launcher (level 1)
 * Small Shield Dome (Level 1)
 * Light Laser (level 2)
 * Heavy Laser (level 4)
 * Ion Cannon (level 4)
 * Large Shield Dome (level 6)
 * Gauss Cannon (level 6)
 * Plasma Turret (level 8)
 * Buildings
 * Missile Silo (level 1)

Level Table
All numbers are for redesigned universes