Talk:Expedition

Expeditions are good
Expeditions are good. Prove me wrong. (Well, one time I lost every ship in my Expedition fleet except 1 battleship. Aliens are to be avoided most often than not.) Sneex 21:58, 2 November 2008 (UTC)

Expedition Statistics
Thinking it could be good to incorperate expedition statistics gathered by this group into this article.

Ogame Forum Thread on Expedition stats

Link to google documents containing stats

Also the suggested fleet needs revising. Seems with the recent revisions to expeditions, new strategy suggests that taking mostly cargo ships and probes in value as close as possible to 500,000 and with cargo capacity as close to 2,000,000 is the way to go since the fleet you encounter almost always consists of the same type of ships as you bring, thus making Alien and Pirate losses very minimal but still allowing collection of large quantities of resources. 68.226.5.103 19:52, 8 July 2008 (UTC)

Nice spreadsheet, I am keeping one of my own. For anyone out there who is interested in compiling expedition results for a solid analysis of how good these things are, I would really like to see your results so my sample space can grow and make the findings much more consistent, conclusive, and concise. Please send me a PM in game if your interested in either combining results or contributing, I can keep you updated as to what I have found once my sample space grows. I am player "Haagen_dazs" in uni 42, I can use normal email too if desired! Cheers, Haagen_das 42:4:5:5

Liking expeditions :D
Yeah, no doubt, for some of us, expeditions have been beneficial. I send out at least 2 a day. I almost always get something out of it. The more ships you send, the better the results. Revord __________________________________________________________________________________________________________

Prove you wrong? I lost most of my fleet to aliens, then when I rebuilt my new fleet almost four times the size, it got permanently lost. - Does that win ? :D _________________________________________________________________________________ i think that it depends on what kind of fleet you have an the luck of the draw. aliens always have +3 all research and pirates have -3 all of your research and apparently they have around the same number of ships and ships that are not too outside your level. if you send a fleet of only 15 small cargo ships, 5 espionage probes and only 5 light fighters and you run into a pirate fleet or alien fleet your pretty much screwed. although if you have maybe 20 large cargo ships, 50 battle cruisers and 20 cruisers no matter what fleet you run into your going to be pretty good at countering it since cruisers have rapid fire vs the fodder and the battlecruisers have rapidfire against many of the middle to higher level ships.

Recharge time
Does anyone know if there's some ideal amount of time to let an outer space area recharge before exploring it again? Is the outer space area ever "fully recharged," or do the rewards constantly get better with time?
 * I don't think many people cares much about expeditions yet, so far I've never had any activity in the outer space when I went, so I guess it recharges pretty fast. You shouldn't have to worry about it, just send them chained :)

Eventualy the chances of finding something lower if you send too many, the recharrge to seems to be about 3 - 4 days.

"The longer you wait, the more likely you are to find something."
"The longer you wait, the more likely you are to find something." Could someone specify on this? Aka, is it also the more likely you'll find pirates or aliens, or it's just "...the more likely you will find something -beneficial-"? Thanks :)

It means you're more likely to get something other than messages telling you that "your crew learned about the vast emptiness of space" and getting nothing or like the guy below whose crew took a picture of a nova. You may still get bad things like pirates, but you have a lower chance of getting absolutely nothing.

I have noticed that the longer you wait, the same chance you have to find nothing; however, it is way more likely you have a better result. For example, in the 83 10-13 hour expeditions I have sent, none found aliens or got lost completely and only 1 or 2 pirate encounters, both of which I lost almost nothing. I have also found (twice) a massive fleet addition which was extremely nice.

500.000 resources cap on ships
Could someone confirm that? I've seen peopoe report more from expeditions in the Ogame forum.
 * Answering myself: Is it possible Deuterium spent on ships (building) isn't counted as resources?

no its just the unit count/structural integrity that counts, for example a destroyer is 50k crystal and 60k metal and 15k deut, so its unit count or structural integrity is 110k. the 15k deut is neglected

I´ve been running some statistics for a while and have received 2/8 times with over 500K. 588K once and 708K once (deut excluded).

I just had an exped that found something not on the list
'Your expedition took gorgeous pictures of a super nova. Nothing new could be obtained from the expedition, but at least there is good chance to win that "Best Picture Of The Universe" competition in next months issue of OGame magazine.' anyone able to help out with what that means?


 * Yes, it means you got nothing.

"The expeditions flagship collided with a foreign ship when it jumped into the fleet without any warning. The foreign ship exploded and the damage to the flagship was substantial. As soon as the needed repair are carried out the fleet will begin to make their way back as the expedition can not continue in those conditions." I got this and its taking about 4 hours extra to come back, the list doesnt say this but it does say it can take longer to come back.

Not enough capacity?
Our expedition ran into an old automatic shipyard. Some of the ships are still in the production phase and our technicians are currently trying to reactivate the yards energy generators.

The following ships are now part of the fleet: Light Fighter 11 Large Cargo 1

Entry from the machines officers logbook: We unfortunately do not have enough capacity to bring all the found ships back.

Que? Cosumel 22:55, 12 January 2008 (UTC)


 * It means that if you had sent more ships, you would have gotten more stuff. Aka, you found a price of for example 500k resources in ships, but since the fleet you sent is so small, you only were able to bring back 11LF and 1LC, if you had sent more, you could have brought home those 500k on ships. In other words, you were lucky, but you didn't use the chance since your fleet was too small.

aliens and pirates
ive read somewhere that whenever you meet aliens or pirates they only use ships that you have in your fleet... eg if you send large cargos only you can onlu fight large cargos... can someone please confirm this?


 * This corresponds to all of my encounter so far, it also seems that pirates have half of your battle techs (weapon, shield and armor) levels while aliens have a bit higher (can't remember how much). -TheDwoo 22:29, 28 January 2008 (UTC)

not true. ive run into light fighters when all i had (on expedition and not on expedition) was small cargo ships. also i ran into cruisers when i hadn't built any yet myself

Also I ran into aliens that had 5 battlecruisers when all I sent was 3 small cargoes, 2 light fighters, and 4 esp probes. Say total annihilation? lol. I have no way of even making cruisers yet anyhow...

Expedition decreased
Did anybody else notice that after Jan 21,2008 people stopped getting anything good from expeditions? I have always found less than 10 esp probes but it says that I dont have enough capacity to being back more even though I sent 75 bs.

Expeditions are more of a way to gamble with a fleet save. In my research, I found that you will never be able to find consistent results so that the amount of deut burned is less than the profits. I plan on using these as a tool to FS only because the chances that I find a massive fleet addition are greater than the chance that I will loose the fleet completely.

Expeditions are subject to phalanx attacks. Even though galaxy slot 16 cannot be phalanxed, if your enemy is keeping tabs on the planet of origin, your fleet may be in jeapordy when it is on it's way home. I would never suggest using expeditions to fleet save. A phalanx attack on your planet will show the enemy where you fleet is at (in the expedition), how long the duration lasts and when it will be back.

Cargo limit
I got 816 Metal from an Expedition that contained 2 Large Cargoes. The First Officer's log told me that this was as much as I could carry. Wha...? JalYt-Xil-Vimescarrot 18:14, 18 February 2008 (UTC)

Some guy's reply: YES But how much space was used for fuel !? :O

some guy's reply is wrong. same as when you make an intergalactic attack with interceptors, you fill almost all the space with deuterium, but you farm the full capacity ;)

Dark Matter
Can anyone confirm this? Normally, online games don't allow you to obtain items which normally require payment. JalYt-Xil-Vimescarrot 19:10, 23 February 2008 (UTC)
 * I have found it on numerous occasions, however only in small amounts. You need to find it many times before you get to the minimum amount that can be spent. I think it is a great way for non-payers to get a free try at commander and similar features, although it does take some time getting that much. -TheDwoo 01:03, 26 February 2008 (UTC)
 * Ok, cool. Thanks. Something to look forward to. JalYt-Xil-Vimescarrot  17:22, 26 February 2008 (UTC)

On two occasions, I got small amounts of dark matter. Now I have 739 dark matter. I should be sending more ships! -Ptochos May 09

# of Ships
I'm not sure if this was a glitch or an exception to the rule, but this page says that the pirates/aliens can't have more ships than you do. I (as a noob) sent 1 small cargo in the hopes of getting some res or an esp probe for free. I was attacked by pirates with 3 light fighters. I think it is because I didn't send enough ships for the rule to apply, but if so, someone might want to change it/do a more thorough study. I would, but I can't afford to waste ships right now. 69.66.120.213 04:04, 6 March 2008 (UTC)

I think they can send more. I once send 2 cruisers and 2 large cargo's and got annihalated by 2 battlecruisers, 5 cruisers, 2 large cargos and some small fighters. Might say thats even more unfair, since i just built the cruisers and it cost me alot. 88.159.99.202 16:42, May 17, 2011 (UTC) games4life uni28

"Replenishing" outerspace
If the Outer Space is visited too often, the chances of finding anything decrease. If the Outer Space is left alone for a little while it will "replenish."

I have a few questions about this. by outerspace do all the 16 slots counter as one or each a different outerspace. i.e. if i visit outerspace in 4:429:16 over and over again to the point where i get nothing can i just go to 4:430:16 and get lots of stuff again? another question is does the outerspace chance of finding stuff deplete according to just you or everyone else who visits it? i.e there is 5 other people going to 4:429:16 often so does them going there lower my chances as well if i visit 4:429:16 or is it individual and them going there does not effect my chances
 * It's a bit hard to understand what you're trying to ask, but what I think you want to know is that each "Outer Space" slot (16) in each system is treated independently, and you dip into the same pool of prizes that all the other players do, so presumably it's more worthwhile to send expeditions out to 4:400:16 than it is to send them to 1:1:16, which is likely perpetually exhausted.--Verdant 22:16, 13 August 2008 (UTC)

Astrophysics
"Expedition Technology is now called Astrophysics"

This is related to a proposed change in ogame. See Redesign News - Reset and Features It is still in discussion. Br4indead 01:17, 3 May 2009 (UTC)

Question
does this mean anything, its the message i got from my expedition "Your expedition picked up an emergency signal during the mission. A mega cargo vessel was caught by a powerful gravitation field generated by a planetoid. After the vessel and cargo was successfully freed, the captain announced that the person who saved them would be their favorite and exclusive client."

I bet you got a free cargo vessel. Not that I've experienced it before, (I'm a NOOB!) However, I read that one thing you can get is a merchant, so that basically means you get a merchant... like I just said. However, I'm not sure what the details are on this, I'm trying to find fleets in expeditions. Edit: yeah, I have gotten a merchant since, however, I might make a point in saying that I have gone on many expeditions, and they are more rare than dark matter (since they cost about 6-8 times as much as you would get when getting dm on an expidition)

--- Indeed you got merchant. You can use him to excange your ressources on planet.. his rates are M:C:D=2.9:1.9:0.9 not as usual 3:2:1 but its good enough.. and you can only buy ress that will fill the tanks on your planet. If max metal cap is 100 k you can only buy that much till u reach 100 k. Hope that helped. edit:marac212 ogame.ba

Ships and Stuff
Hey, I was wondering, what's the best fleet to send out if you want ships?

From what I've gathered... 400 small cargo's and 150+ espionage probes on short missions or 80 large cargo's and 150+ espionage probes on long missions.

Also apparently bombers allow you to get destroyers.

Expedition Stratagy to find Dark Matter
I heard that Dark Matter doesn't consume cargo space, so wether or not you send 1 espionage probe or 200 large cargoes doesn't matter if your goal is to get Dark Matter. Also, sending 1 espionage probe takes 38 seconds to go one way,so it would be possible to send many more missions by using this technique.


 * correction, it is impossible to send only espionage probes, you must send at least one ship per expedition

In addition to that, it's extremely ulikely that you will find dm in the first place, more likely, you'll run into Pirates or Aliens. While losing a single esp probe isn't too much of a cost, it still presents too great a risk for a small chance of a measly 200-500 dm. It's also likely you'll run into materials, or ships, but you couldn't take any home with just an esp probe. It's better to send cargo vessles, and maybe a cruiser or two, along with some esp probes, at least earlier in the game. Later, drop the cruisers, because your entire fleet becomes pretty expendable as you start fighting and fighting with rips.


 * I play universe 35 (5x) and use expeditions solely to find dark matter to buy deut merchants. i always send only one sc and have found the amount of DM discovered is random between 100-500.  The last time I compiled my data, which was at 300 expeditions, my rate of finding DM was 9% with an average of 255 deut per find.  By keeping 3 expeditions in the air at all times when I'm on I get a free deut merch a week which is very nice and helpful.  -- stand with haiti (uni 35)

Expedition Tutorial
So has anybody sent the ships out; had them destroyed; and not have the expedition tutorial checked off and not receive the bonus?24.2.164.188 01:06, October 2, 2009 (UTC)

Yeah, that happened to me. I think it has to be a successful mission to count. My first expedition i got attacked by pirates lost everything but it still counted for me.

Redesign
astrophysics now is the expedition, BUT astrophysics' cost doesn't grow twice per level, it grows slower, so that players can have their 9 planets cheap and to have the tenth planet for ~150M crystal and metal/deut in rate with 150M crystal.

so, when the redesign comes to older universes, no one will be able to have 9 planets, as it is really expensive and it takes a lot of time to research it, as price grows twice. so, my question is, what will happen to planets that didn't meet requirements? they'll get just destroyed? and what if someone has expedition lv9, it wil just turn to astrophysics lv9 and the one that has it lv4 will be able to build it up for lower price?

Time to send ships for
Is it beneficial to send ships for longer - say for 4 hours instead of 1?

Yes, the longer the ships hold there, the better their chances are of finding better stuff (i.e. finding more ships). It also would raise the risks of being attacked though. Most players prefer sending out a lot of expeditions at 1 hour, rather than a couple at 4 hours.

[TALK] Dolmer (Fornax)

- I just start making a test. It isn´t done, but it will be soon. It will show you something really good.

Search for Ogame Expedition Time in Ogame Wiki. Take a look.

System Make Any Difference?
Does anyone know if there's any advantage to sending expeditions to different solar systems (at the cost of higher travel time) or if this has no effect on the outcome? The farther you go the less likely the outcome of the expedition will be nothing or a nice picture for the magazine.

As you send expeditions to the outer space of a solar system it tends to get depleted of resources (lower chances of stuff you want). If you've been spamming one outer space in a certain solar system a lot then it wouldn't be a bad idea to swap to the next solar system over every so often. The only down side to sending your fleet to another solar system is it takes longer to get there.

[TALK] Dolmer (Fornax)

- I just start makeing a test. It isnt done, but it will be soon. It will show u something rly good.

Search for Ogame Expedition Time in Ogame Wiki. Take a look.

this update is awesome.

flying donkeys

yep. awesome.

well done bro

new expedition result not shown in the main page
24.29.193.138 23:52, October 4, 2013 (UTC)

A fleeing fleet left an item behind, in order to distract us in aid of their escape.

DETROID Bronze has been added to the inventory.

Entry from the communications officers logbook: It seems that this part of the universe has not been explored yet.