Fleeter

A fleeter is a type of player that focuses on combat with other players. The main goal of every fleeter is to fleetcrash rival players. Income is earned through gathering the debris field of crashed fleets. Many view this as the ultimate play style and test of skill. This is an active play style requiring substantial time commitment to watch and learn the habits and fleetsave patterns of other players. Many fleeters first start as miners, in order to build a strong base economy and account before they begin fleeting.

A fleeter generally is forced to diversify activities to also raid, run expeditions, farm inactives, and use their own mines. This is necessary to have enough resource income to build fleets and sustain the fleeter approach. Fleetcrashes are not often enough in the modern game to sustain a fleeter on their own, unless one has exceptional skill.

Fleeters tend to spend resources on:
 * Researching technologies to a high level, especially those that benefit combat, ship speed, espionage, and fleet slots.
 * Building additional and better ships to increase their fleets. The type of ships they build may be directed to countering the specific styles of defense or fleets their rivals have built.
 * Building up the phalanx and jump gates of their moons to a high level.
 * Upgrading the level of shipyards and nanite factories so ships can be built faster.

A fleeter is generally starved for deuterium to fuel his or her ships and fleetsaves. This must usually be acquired through trade or use of the merchant. To build good trade partnerships, fleeters often offer a NAP to their deuterium suppliers.

A fleeter must truly master the ability to fleetsave and in random patterns or he or she will almost certainly get fleet crashed.