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+ | ==Предполагаемая стратегия постройк== |
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− | ==Suggested build strategy== |
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− | + | Сперва вам необходимо зайти во вкладку "Сырье" в главном меню для создания построек ресурсов. Позже (начиная с пункта 27) следующие строения можно строить с вкладки "Фабрики" в главном меню и технологии могут быть изучены на вкладке "Исследования". Timings are provided at each step: the time to build this step, the time to mine the resources for the next step, and the total time since the start before the next step can be begun (the total times were all calculated using the other times in the table, and afterward rounded off to the nearest 5 or so minutes for display purposes). |
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Shipyard: 2 |
Shipyard: 2 |
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Combustion Drive: 2 |
Combustion Drive: 2 |
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==After this== |
==After this== |
Версия от 21:01, 4 сентября 2010
Далее следует строительное пособие для полных новичков, дающее им возможность придерживаться чего-то, пока они развиваются. Главной целью здесь является постройка Малых транспортов чтобы как можно быстрее начать Атаковать неактивных игроков или незащищенные планеты. Это также даст возможность построить несколько Ракетных установок.
Содержимое
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Предполагаемая стратегия постройк
Сперва вам необходимо зайти во вкладку "Сырье" в главном меню для создания построек ресурсов. Позже (начиная с пункта 27) следующие строения можно строить с вкладки "Фабрики" в главном меню и технологии могут быть изучены на вкладке "Исследования". Timings are provided at each step: the time to build this step, the time to mine the resources for the next step, and the total time since the start before the next step can be begun (the total times were all calculated using the other times in the table, and afterward rounded off to the nearest 5 or so minutes for display purposes).
Step
Number |
Building/Tech | Building/Tech
Level |
Construction
Time |
Approx. time to wait
for resources |
Approx. total time |
---|---|---|---|---|---|
1 | Solar Plant | 1 | 2m 31s | 0 | 2m 31s |
2 | Metal Mine | 1 | 1m 48s | 0 | 4m 19s |
3 | Metal Mine | 2 | 2m 42s | 0 | 7m 1s |
4 | Solar Plant | 2 | 3m 46s | 0 | 10m 47s |
5 | Metal Mine | 3 | 4m 3s | 1h | 1h 15m |
6 | Metal Mine | 4 | 6m 4s | 55m | 2h 16m |
7 | Solar Plant | 3 | 5m 40s | 8m | 2h 30m |
8 | Crystal Mine | 1 | 1m 43s | 1h 15m | 3h 45m |
9 | Solar Plant | 4 | 8m 30s | 1h 25m | 5h 20m |
10 | Metal Mine | 5 | 9m 6s | 1h 30m | 7h |
11 | Solar Plant | 5 | 12m 45s | 6m | 7h 20m |
12 | Crystal Mine | 2 | 2m 45s | 17m | 7h 35m |
13 | Crystal Mine | 3 | 4m 33s | 24m | 8h 5m |
14 | Solar Plant | 6 | 19m 8s | 1h 50m | 10h 15m |
15 | Deuterium Synthesizer | 1 | 7m 22s | 1h 10m | 11h 30m |
16 | Crystal Mine | 4 | 7m 4s | 3h 10m | 14h 50m |
17 | Solar Plant | 7 | 28m 42s | 1h | 16h 20m |
18 | Metal Mine | 6 | 13m 40s | 1h 30m | 18h |
19 | Metal Mine | 7 | 20m 20s | 2h 45m | 21h |
20 | Solar Plant | 8 | 45m | 0 | 22h |
21 | Crystal Mine | 5 | 11m 19s | 35m | 22h 40m |
22 | Deuterium Synthesizer | 2 | 10m 48s | 4h 20m | 27h |
23 | Solar Plant | 9 | 1h 4m 35s | 0 | 28h 15m |
24 | Deuterium Synthesizer | 3 | 16m 12s | 7m | 28h 40m |
25 | Deuterium Synthesizer | 4 | 24m 18s | 2h 15m | 29h 40m |
26 | Deuterium Synthesizer | 5 | 36m 27s | 21m | 30h 40m |
27 | Robotics Factory | 1 | 12m 28s | 44m | 31h 30m |
28 | Research Lab | 1 | 7m 12s | 1h 45m | 33h 30m |
29 | Robotics Factory | 2 | 12m 28s | 1h 40m* | 35h 15m |
30 | Energy Tech. | 1 | 24m | 30m* | 36h |
31 | Shipyard | 1 | 4m 48s | 6h 40m | 43h |
32 | Solar Plant | 10 | 32m 17s | 0* | 43h 30m |
33 | Combustion Drive | 1 | 12m | 30m | 44h |
34 | Crystal Mine | 6 | 6m 2s | 1h 45m | 46h |
35 | Shipyard | 2 | 9m 36s | 2h 25m | 48h 30m |
36 | Deuterium Synthesizer | 6 | 18m 13s | 6h 45m* | 55h 30m |
37 | Combustion Drive | 2 | 24m | – | 56h |
- *Varies depending on proximity to sun. This is because the farther away you are the more Deuterium is produced (i.e. if you are closer it may take longer). Conversely, the closer you are the more Energy is produced by Solar Satellites, although they are not included in this guide.
Now build a small cargo ship. This building order ensures you get to this stage in as short a time as possible.
By the end, you should have this: Metal Mine: 7 Crystal Mine: 6 Deuterium Synthesizer: 6 Solar Plant: 10 Robotics Factory: 2 Research Lab: 1 Energy Tech: 1 Shipyard: 2 Combustion Drive: 2
After this
- New design quest stages (tutorial help) allow players to get one merchant for free, therefore this order can be a bit slightly changed with pushing more into metal mines (and selling gained metal for deuterium for last combustion drive to merchant)
You should keep building up mines to get more resources and research new tech according to how you want to play from then on. If you like attacking people, focus on getting espionage probes as soon as possible, so you can see planet defences. You can see what tech you need under the technology screen.
You could now research laser tech for better defences, or you could focus on impulse drive for heavy fighter, colony ships, and cruisers (in that order). Regardless what you choose, you should research armour tech, weapons tech, and shielding tech: these help build your defences, and their benefits apply to other colonies too. You could also try to improve your combustion engine tech for faster small cargo so you raid faster and will have access to recyclers and large cargo ships at level 6. Bear in mind that you could also focus on getting impulse tech 5 instead giving your small cargo a massive speed boost (they become as fast as heavy fighters) but you'll be missing out sorely on recyclers (needs combustion 6). Researching impulse mostly costs huge amounts of crystal, while combustion takes more deuterium.
See also
- Tutorial Help
- Tips