Facilities are structures which develop your planets. Each level of each building occupies one field of a planet. For a decent overview of what to build in the beginning, look at the Quick Start Guide.
See the Dependency Tree for the requirements to certain buildings.
It is possible to cancel the production of a building. When it is canceled, the resources that had been subtracted from the planet are given back. This can be used as a good method for saving resources. It is possible to save resources from plunder by first starting a production and then cancelling it when the danger passes.
|All other Facilities|
There area some building calculators available that can help you determine building times and costs. See tools.
Buildings construction time
The base time taken to construct a level of a building depends on the amount of metal and crystal that level costs. Construction times are reduced by Robotic Factories and Nanite Factories (see this last page for the complete formula).
NOTE : It seems that at least in some universes this value needs to be multiplied by 2/(7 - Current level of the building constructed), until the said building is level 5. Can someone confirm this for all universes ?
NOTE : The additional reduction in time applies to the redesigned universes.
- o-tools Calculator tools for oGame - Building costs and times
- Buildings on the official Gameforge wiki for OGame
|Buildings in OGame|
|Resources||Metal Mine • Metal Storage • Crystal Mine • Crystal Storage • Deuterium Synthesizer • Deuterium Tank • Fusion Reactor • Solar Plant • Solar Satellite (ship)|
|Facilities||Alliance Depot • Jump Gate • Lunar Base • Missile Silo • Nanite Factory • Research Lab • Robotics Factory • Sensor Phalanx • Shipyard • Terraformer|
|Gameplay in OGame|