The Crawler increases the production of metal, crystal and Deuterium on their planet by 0.02% of each resource, per crawler. Those in collector case get a further production bonus. The maximum total bonus depends on the overall level of your mines.
Uses and Advantages
The crawler presents another opportunity to increase the production of a planet.
Crawlers are easily destroyed and go into debris fields. Any attacking fleet can and will destroy these crawler, which will result in a loss of resources and points.
|Cargo Capacity:||0 Units|
- Shipyard (Level 5)
- Combustion Drive (Level 4)
- Armour Technology (Level 4)
- Laser Technology (Level 4)
- y = server setting factor (e.g. 8 )
- 1,5 if class = collector
- leads to 50% higher production if crawler used by collector class
The amount of Crawlers shown in your resource setting is the working amount, not the total amount. Your working amount of Crawlers is capped by your total mine levels. Only working Crawlers consume energy and produce.
How to calculate the active Crawlers: (Metal Mine level + Crystal Mine level + Deuterium Syn level)*8 Example: (21 +20+19) * 8 = 480 active crawlers - no point to build 481 as only 480 will be used
How to calculate the Crawler bonus for class Discoverer and General: (Metal Mine level + Crystal Mine level + Deuterium Syn level)*8*0.0002
How to calculate the Crawler bonus for class Collector: (Metal Mine level + Crystal Mine level + Deuterium Syn level)*8*0.0002*1.5
|Ships in OGame|
|Buildings in OGame|
|Resources||Metal Mine • Metal Storage • Crystal Mine • Crystal Storage • Deuterium Synthesizer • Deuterium Tank • Fusion Reactor • Solar Plant • Solar Satellite (ship)|
|Facilities||Alliance Depot • Jump Gate • Lunar Base • Missile Silo • Nanite Factory • Research Lab • Robotics Factory • Sensor Phalanx • Shipyard • Terraformer|