The Crawler increases the production of metal, crystal and Deuterium on their planet by 0.02% of each resource, per crawler. Those in collector class get a further production bonus. The maximum total bonus depends on the overall level of your mines.
Evaluation[]
Uses and Advantages[]
The crawler presents another opportunity to increase the production of a planet.
Shortcomings[]
Crawlers are easily destroyed and go into debris fields. Any attacking fleet can and will destroy these crawler, which will result in a loss of resources and points.
Rapid Fire[]
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Requirements[]
- Shipyard (Level 5)
- Combustion Drive (Level 4)
- Armour Technology (Level 4)
- Laser Technology (Level 4)
Formulas[]
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- y = server setting factor (e.g. 8 )
- 1,5 if class = collector
- leads to 50% higher production if crawler used by collector class
- But keep in mind that the 50% production increase costs 2x the energy use, which means you need 2x the solar satellites
The amount of Crawlers shown in your resource setting is the working amount, not the total amount. Your working amount of Crawlers is capped by your total mine levels. Only working Crawlers consume energy and produce.
How to calculate the active Crawlers: (Metal Mine level + Crystal Mine level + Deuterium Syn level)*8 Example: (21 +20+19) * 8 = 480 active crawlers - no point to build 481 as only 480 will be used
How to calculate the Crawler bonus for class Discoverer and General: (Metal Mine level + Crystal Mine level + Deuterium Syn level)*8*0.0002
How to calculate the Crawler bonus for class Collector: (Metal Mine level + Crystal Mine level + Deuterium Syn level)*8*0.0002*1.5
Crawler Payback Formula: This is the amount of time in hours that a single crawler will pay back for it's cost (assuming you use Solar Satellites to power it, which is the most cost effective method at scale). You can drop the ceil operators if you're producing a lot of crawlers such that the rounding factor becomes irrelevant. You will see that this time is exceedingly long, and given that they (and the solar satellites) are easily destroyed (so you would invest extra in defense to counter the debris benefit), this only really becomes profitable when you have high enough level mines to start worrying about field usage on your planet.
Ships in OGame | |
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Combat |
Light Fighter ⢠Heavy Fighter ⢠Cruiser ⢠Battleship ⢠Battlecruiser ⢠Bomber ⢠Destroyer ⢠Deathstar ⢠Reaper ⢠Pathfinder |
Civil |
Small Cargo Ship ⢠Large Cargo Ship ⢠Colony Ship ⢠Recycler ⢠Espionage Probe ⢠Solar Satellite ⢠Crawler |