## FANDOM

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Shield power measures the damage that a unit can withstand each round until the Hull Plating is damaged.

Every unit has a shield: an electromagnetic "cover" that absorbs part of the inflicting damage. Every time a unit gets shot, the damage is partially or completely (depending on shield strength) absorbed by the unit's shield, thus protecting the Hull Plating. The relevance of the shield is that it is restored at the end of each round.

For a unit with Basic Shield Strength (SBase, see table bellow for values), and shield technology level STech, its shield power (SPow) on each round is

$\text{SPow} = \text{SBase}\times\left(1+0.1\text{STech}\right)$

## Special CasesEdit

If the firing ship's attack power has less than 1% of the defending ship's shield power, the shot is deflected by the shields.

Example: A Light Fighter has 50 Attack Power, while a Death Star has 50,000 Shield Power. Thus the Light Fighter's attack power is 0.1% of the Death Star's shield power, and therefore the Light Fighter's shots at the Death Star will be deflected.

This is known as the Bouncing Effect.

## Base Shield Strength of unitsEdit

 Ship Base ShieldStrength Defense Base ShieldStrength Death Star 50,000 Plasma Turret 300 Destroyer 500 Gauss Cannon 200 Bomber 500 Heavy Laser 100 Battle Ship 200 Ion Cannon 500 Battlecruiser 400 Light Laser 25 Cruiser 50 Rocket Launcher 20 Heavy Fighter 25 Small Shield Dome 2,000 Light Fighter 10 Large Shield Dome 10,000 Colony Ship 100 Large Cargo Ship 25 Small Cargo Ship 10 Recycler 10 Solar Satellite 1 Espionage Probe 0.01