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Shield power measures the damage that a unit can withstand each round until the Hull Plating is damaged.

Every unit has a shield: an electromagnetic "cover" that absorbs part of the inflicting damage. Every time a unit gets shot, the damage is partially or completely (depending on shield strength) absorbed by the unit's shield, thus protecting the Hull Plating. The relevance of the shield is that it is restored at the end of each round.

For a unit with Basic Shield Strength (SBase, see table bellow for values), and shield technology level STech, its shield power (SPow) on each round is

$ \text{SPow} = \text{SBase}\times\left(1+0.1\text{STech}\right) $

Special CasesEdit

If the firing ship's attack power has less than 1% of the defending ship's shield power, the shot is deflected by the shields.

Example: A Light Fighter has 50 Attack Power, while a Death Star has 50,000 Shield Power. Thus the Light Fighter's attack power is 0.1% of the Death Star's shield power, and therefore the Light Fighter's shots at the Death Star will be deflected.

This is known as the Bouncing Effect.

Base Shield Strength of unitsEdit

Ship Base Shield
Strength
Defense Base Shield
Strength
Death Star 50,000 Plasma Turret 300
Destroyer 500 Gauss Cannon 200
Bomber 500 Heavy Laser 100
Battle Ship 200 Ion Cannon 500
Battlecruiser 400 Light Laser 25
Cruiser 50 Rocket Launcher 20
Heavy Fighter 25 Small Shield Dome 2,000
Light Fighter 10 Large Shield Dome 10,000
Colony Ship 100
Large Cargo Ship 25
Small Cargo Ship 10
Recycler 10
Solar Satellite 1
Espionage Probe 0.01

See alsoEdit