Base Cost | |
---|---|
Metal: | 200 |
Crystal: | 600 |
Deuterium: | 0 |
Energy: | 0 |
Shielding technology involves researching new ways of providing shield with energy and thus making them more efficient and tougher. Each developed level increases the efficiency of shields by 10% of the base value.
One of the most important reasons in researching Shielding Technology is the Bouncing Effect, which refers to an exception in combat where an individual ship's attack is less than 1% of the shield power of a given defender.
Requirements[]
- Energy Technology Level 3
- Research Lab Level 6
Prerequisite For[]
- Gauss Cannon (Level 1)
- Recycler (Level 2)
- Small Shield Dome (Level 2)
- Hyperspace Technology (Level 5)
- Pathfinder (Level 5)
- Large Shield Dome (Level 6)
- Reaper (Level 6)
Level Costs[]
The formula for this is:
Level | Metal | Crystal |
---|---|---|
1 | 200 | 600 |
2 | 400 | 1,200 |
3 | 800 | 2,400 |
4 | 1,600 | 4,800 |
5 | 3,200 | 9,600 |
6 | 6,400 | 19,200 |
7 | 12,800 | 38,400 |
8 | 25,600 | 76,800 |
9 | 51,200 | 153,600 |
10 | 102,400 | 307,200 |
11 | 204,800 | 614,400 |
12 | 409,600 | 1,228,800 |
13 | 819,200 | 2,457,600 |
14 | 1,638,400 | 4,915,200 |
15 | 3,276,800 | 9,830,400 |
16 | 6,553,600 | 19,660,800 |
17 | 13,107,200 | 39,321,600 |
18 | 26,214,400 | 78,643,200 |
19 | 52,428,000 | 157,286,000 |
See also[]
Technology / Research | |
---|---|
Basic Research | Energy Technology • Laser Technology • Ion Technology • Hyperspace Technology • Plasma Technology |
Drive Research | Combustion Drive • Impulse Drive • Hyperspace Drive |
Advanced Research | Espionage Technology • Computer Technology • Astrophysics • Intergalactic Research Network • Graviton Technology |
Combat Research | Weapons Technology • Shielding Technology • Armour Technology |