Weapons technology involves further development of existing weapons systems. Particular value is placed on providing more energy to existing systems and channelling that energy more precisely. Thus weapons systems become more efficient and weapons do more damage.Each level of weapons technology increases the weapon strength of both ships and defense (in some Universes even shield domes) by 10% of the base value. Weapons technology should be updated as fleet size grows. Compare the gain in weapon strength added by upgrading weapons tech to the cost of building more ships and pick whichever is cheaper, but also take into account that research cannot be destroyed while ships can.
Weapons tech is less important for Deathstar fleets, as they easily destroy any target except another Deathstar in a single hit. Even the Large Shield Dome (the second most durable unit after Deathstars) would require Shield and Armor technologies a minimum of 100 levels greater than the Deathstar's Weapons technology to have any chance of surviving, which will never occur in-game (the all-time records for the combats techs are all in the mid-20s).
Each upgrade also improves the strength of Interplanetary missiles.
- Research Lab Level 4
Is Required For
- Gauss Cannon (Level 3)
|Technology / Research|
|Basic Research||Energy Technology • Laser Technology • Ion Technology • Hyperspace Technology • Plasma Technology|
|Drive Research||Combustion Drive • Impulse Drive • Hyperspace Drive|
|Advanced Research||Espionage Technology • Computer Technology • Astrophysics • Intergalactic Research Network • Graviton Technology|
|Combat Research||Weapons Technology • Shielding Technology • Armour Technology|